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competitive pursuit has a strategic dimension, the opportunity to rise
above anything so plodding as trial-and-error or, even worse, anything so
ineffectual as haphazard, random groping. The strategic dimension is about
having a plan, about marshalling resources to achieve a goal, about
seizing the essential while refusing to be distracted by the
inconsequential. The strategic dimension also relates to communications
solutions, although seeing how this is the case may require a little
digging. A superficial view might suggest that the strategic dimension
concerns general decision-making in business, and that the means of
effecting decisions are merely technical and even arbitrary. A slightly
deeper view might acknowledge that emerging technologies and business
breakthroughs are coincident, that technical possibilities and business
potentials inform each other.
In fact, the merging of technological and business planning has
inspired no little speculation amongst analysts and consultants,
particularly with the advent of e-business and e-commerce. For example,
analysts and consultants worry aloud that e-business initiatives may be
launched with little involvement on the part of information technology
specialists. More than a few observers have cited a disconnect between IT
and business units.
A KNIGHT ON THE RIM IS GRIM
If you were to delve into strategically oriented business literature, or
if you were to visit the Web sites of analysts and consultants, you would
likely be impressed by all the references to chess. You'd read articles
peppered with chess allusions, and see logos incorporating the outlines of
chess pieces. Chess, it seems, is emblematic of a strategic outlook.
Chess references are popular largely because they may so easily support
the general idea that business planning and IT planning need to coincide.
For example, you could argue that just as success in chess depends on
using the chess pieces in concert, success in business depends on business
and IT units working in harmony. Further, you could argue that just as
chess emphasizes the importance of dominating the center of the board with
your most powerful pieces, business should emphasize the importance, the
centrality, of essential resources, including IT resources. Such reasoning
elevates IT. That is, IT needn't be thought of as a mere cost of doing
business. Rather, IT may be considered a strategic asset.
At this point, however, we might recognize another disconnect. That is,
a disconnect in addition to the one between business planning and IT
planning. And this additional disconnect brings us back to communications
solutions, for it concerns convergence and voice-enriched applications.
Specifically, convergence and voice-enriched applications are absent from
the bulk of the literature and speculation about business and IT planning.
The absence is curious, given the potential of communications solutions,
particularly in the strategic dimension.
Indeed, given their power, communications solutions should be in or at
least near the center of the board, so to speak. In business, no less than
in chess, it is folly to marginalize your most powerful assets. As a chess
enthusiast might say, "A knight on the rim is grim."
THE CONVERGENCE GAMBIT
At the risk of overworking the chess analogy, we might consider the role
of convergence within an opening gambit, a sequence of moves in which
pieces may be sacrificed so that other pieces may advance to more powerful
positions. In the case of a convergence gambit, the sacrifice would be the
elimination (or at least the relaxation) of a cherished notion. Namely,
that in communications, cost considerations are paramount. Then, once this
sacrifice has been accomplished, communications infrastructure could be
recognized as an asset that could be well or poorly deployed, as a
resource capable of supporting unprecedented business opportunities.
Basically, the problem is that as soon as you've advanced to a powerful
position, you're obliged to defend it. Premature attacks risk exposing
vulnerabilities. And premature attacks are not confined to the chessboard.
They happen in business, as we've seen with the dot-coms and various
ill-starred e-commerce initiatives.
If only the dot-coms had attended to their infrastructures before
expectations lost all grounding in reality. In retrospect, you could say
that dot-com infrastructure was lacking in terms of reliability,
scalability, and even usability. The shame of it all is that these
qualities are so highly developed in the realm of converged and
voice-enriched applications, the very applications that have to date been
marginalized in nearly all the grand schemes for e-commerce.
For years, the "mission critical" ethic has preoccupied call
centers and business operations relying on interactive voice response.
And, more generally, business phone systems have emulated the public phone
network in terms of reliability and uptime. Finally, developments in
convergence have always emphasized usability in terms of respecting the
preferences of business users and customers for natural interactions and
natural communications, typically by way of accommodating voice and video.
By necessity, communications solutions have been "mission
critical" as well as "real-time."
Perhaps now, in the wake of the dot-com shakeout, it will be easier to
argue that strategic business initiatives, such as those in the e-commerce
space, must attend to fundamentals such as adequate infrastructure. Bold
attacks mustn't be launched prematurely. They require the support of the
appropriate enabling technologies. Thus, these technologies, including
convergence-oriented solutions, should be at or near the "center of
the board," or central to any strategic initiative, together with
business planning and IT planning.
GAMBITS ON A GRAND SCALE
In many industries, relatively static periods are punctuated by dynamic,
even convulsive episodes, often as a result of deregulation. In fact, the
results of deregulation have been observed in so many instances that we're
seldom surprised by the events triggered by deregulation. That is, these
events describe a fairly typical sequence. What's interesting is that the
sequence also applies to de facto deregulation imposed by technological
innovation. Of course, the example of deregulation is somewhat simpler,
since deregulation by mandate is typically an isolated event, whereas
technological innovation seems more and more continuous. In any case, the
sequence is as follows:
- Little or no apparent change. Hardly anyone is familiar with
the new opportunities before them; so, not surprisingly, few people do
anything (The Web? What's that? Another high-tech toy?).
- Dramatic, if isolated, surge of novelty. A few pioneers
demonstrate the potential of the new opportunities (Yahoo! and Amazon
become familiar names).
- Stampede of new entrants. Enter www.tomdickandharry.com.
- Profusion of innovations. We witness an impressive array of
bells and whistles (Flash animation, talking banners, click-to-talk,
audio downloads, streaming video, etc.).
- Shakeout. Suddenly, many of the new entrants crash and burn
(condolences to William Shatner).
- Sober aftermath. It becomes apparent that while
consumer-oriented applications generate all the hype, the real
opportunities are in applications with demonstrable business utility
(hence, attention shifts to business-to-business applications).
- Maturity and consolidation. Waves of acquisitions result in a
few mega-players plus a motley assortment of niche players (for
example, there is already speculation that the large, regional
carriers will absorb most of the emerging application service
providers).
So, when we review this sequence, we can see how it coincides with the
idea of a gambit. That is, a sacrifice that allows certain pieces or
entities to advance to a position of power. On the industry scale,
deregulation or technological innovation triggers a cycle in which many
new entrants appear on the scene, only to crash and burn, or disappear
through acquisition, so that a privileged few may survive to become
household names.
A PROTRACTED MIDDLEGAME
While the sequence just outlined is agreeably simple, it is, in fact, too
simple. It suggests an orderly rise and fall or, to return to chess
terminology, a discernible succession of opening, middlegame, and endgame
phases (endgame, of course, would correspond to the maturity and
consolidation stage).
In business communications, since the technological innovations are
more or less continuous, we seem always to be shifting back and forth
amongst the middle stages, entertaining a consistent stream of new
entrants, witnessing a seemingly never-ending succession of new platforms,
applications, and services. The stability of the endgame phase seems
always deferred.
To account for the protracted middlegame in business communications,
some observers cite the consistent improvement in underlying technologies.
A prominent example is the repeated doubling of processing power predicted
by Moore's Law. Other examples include the impressive gains in Ethernet
speeds, continued fiber deployments, and bandwidth gains in the last mile
by various means, including xDSL, cable, and fixed wireless. Also, we see
the potential for ever-finer segmentation of the radio spectrum for
wireless applications. Finally, and perhaps most magically of all, we have
Metcalfe's Law, which holds that the value of any network element
increases exponentially with the number of elements linked within the
network.
Thus, the unsettled and unsettling middlegame phase will be with us for
some time yet to come. Consequently, we may have to abandon the usual
"changing of the guard" that accompanies successive stages in a
deregulated or technologically innovative industry. That is, pre-shakeout,
the emphasis if very much on technology. Post-shakeout, the emphasis is
very much on business.
Before the shakeout phase, it's as if technology is moving too fast for
anybody to exploit it for business gain. After the shakeout phase, it's as
if the immature technologists have been dismissed, so that the grown-ups
may assert the primacy of business fundamentals. A typical sentiment:
"Technology alone is insufficient for sustained competitive
advantage. Sooner or later, everyone has access to the same technology.
Competitive difference depends on managing processes."
Well, in a world that is forever teetering on the technology side of
the shakeout divide, you could wait a long time before you could safely
relegate technological innovation to a necessarily uncomfortable but
(finally!) accomplished phase. Indeed, it will become increasingly
difficult to know which phase of which game you are in. And, if you're in
the opening phase of a disruptive trend while your competitors are already
in the middlegame phase, watch out!
ENDGAME
Actually, the heading for this section -- endgame -- isn't quite
appropriate, since I don't see the onset of an endgame any time soon.
Instead, for the time being, I see the need for communications across the
technology/business divide, not just between IT specialists and business
planners, but between these parties and the technology providers,
particularly those with expertise in real-time, voice- and video-enriched
communications. At present, real-time communications seems to be dragged
along in the wake of developments instigated by mainstream IT, or even
left behind as so much flotsam and jetsam. But, ultimately, real-time
communications and the natural interactivity it enables will become more
central. The "real-time" experience with mission-critical
applications and the broad appeal of applications with natural interfaces
-- that is, interfaces capable of accommodating the spoken word -- will
prove invaluable in advancing the causes of e-business and e-commerce.
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